syfoud / syfoud/Simulated_Scepter

[Feature] 冒险节点行为优化

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enhancement / 改进
Dominant language
Python
Stars
568
Forks
10
Avg merge
19h 42m
Merged PRs (30d)
48

Description

建议类型

改进现有功能

背景 & 动机

冒险节点是有概率获取奇物的,而奇物是有概率获得作弊或重投次数的,在一定程度上有助于完成成就

解决方案

实现冒险节点的抓猪,打罐子

备选方案

使用场景
抓猪可以追踪地图红点,而打罐子录制好合适的地图并设计好路线算法即可
补充信息

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the adventure-node implementation and existing map red-dot handling, then determine how pig-catching and jar-breaking are represented. Done should mean both interactions work in adventure nodes, including the stated tracking or route behavior, with tests or a repeatable gameplay check documenting the result.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
30/100

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