syfoud / syfoud/Simulated_Scepter
[Feature] 冒险节点行为优化
Open
Nobody has claimed this yet.
enhancement / 改进
- Dominant language
- Python
- Stars
- 568
- Forks
- 10
- Avg merge
- 19h 42m
- Merged PRs (30d)
- 48
Description
建议类型
改进现有功能
背景 & 动机
冒险节点是有概率获取奇物的,而奇物是有概率获得作弊或重投次数的,在一定程度上有助于完成成就
解决方案
实现冒险节点的抓猪,打罐子
备选方案
无
使用场景
抓猪可以追踪地图红点,而打罐子录制好合适的地图并设计好路线算法即可
补充信息
无
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the adventure-node implementation and existing map red-dot handling, then determine how pig-catching and jar-breaking are represented. Done should mean both interactions work in adventure nodes, including the stated tracking or route behavior, with tests or a repeatable gameplay check documenting the result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100