Allow shaders on skybox lights
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Is your feature request related to a problem? Please describe.
Adding shaders to skybox textures could help users build procedural skyboxes, generate clouds and day night cycles through shaders.
Describe the solution you'd like
When choosing a skybox texture, allow the possibility for shaders to be used maybe through the use of materials.
Describe alternatives you've considered
Doing it procedurally and in real time without shaders is not really possible.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name any files, tests, or entry points. Start by locating Stride's skybox texture selection and material or shader handling, then define how a shader-backed skybox should be configured and validated for procedural effects such as clouds and day-night cycles.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100