stride3d / stride3d/stride

Polygonal lights, tube lights and lights enhancements.

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#800 2 comments 0 reactions 0 assignees View on GitHub

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area-Graphics enhancement priority-Medium work-estimate-L
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Stride's light calculations are partly based on this Frostbite presentation. Using this presentation we can enhance point and spot lights.

We can also add disc, rectangular and tube shaped lights.

An improvement we can have is to use LTC for area of light's BRDF.

Another more recent improvement of linear light shading can also be useful to create tube lights using LTC.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the linked Frostbite presentation and reviewing Stride's existing light calculations; the issue names no files, tests, or entry points. Compare the proposed point, spot, disc, rectangular, and tube lights with LTC-based area-light and linear-light shading. Done means the intended light enhancements are implemented and validated, though the issue does not specify acceptance tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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