Polygonal lights, tube lights and lights enhancements.
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- Dominant language
- C#
- Stars
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Description
Stride's light calculations are partly based on this Frostbite presentation. Using this presentation we can enhance point and spot lights.
We can also add disc, rectangular and tube shaped lights.
An improvement we can have is to use LTC for area of light's BRDF.
Another more recent improvement of linear light shading can also be useful to create tube lights using LTC.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the linked Frostbite presentation and reviewing Stride's existing light calculations; the issue names no files, tests, or entry points. Compare the proposed point, spot, disc, rectangular, and tube lights with LTC-based area-light and linear-light shading. Done means the intended light enhancements are implemented and validated, though the issue does not specify acceptance tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100