stride3d / stride3d/stride

Add Windows Mixed Reality support without UWP

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#722 1 comment 0 reactions 0 assignees View on GitHub

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area-Graphics enhancement
Dominant language
C#
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Description

Xenko Version 3.1.0.1

I need to run a Stride project on an HP Reverb headset which uses WMR. Based on #85 Windows Mixed Reality is supported but only for UWP projects.

I would like to be able to run a WMR Stride project without needing UWP or SteamVR(OpenVR)

You can currently use the HP Reverb with Stride via OpenVR/SteamVR but removing this layer would be ideal.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the existing Windows Mixed Reality support described in #85 and the current OpenVR/SteamVR path mentioned in this issue. The work is complete when a Stride project can run on an HP Reverb through WMR without requiring UWP or SteamVR/OpenVR.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
ar-vr-xr, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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