Add Windows Mixed Reality support without UWP
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Xenko Version 3.1.0.1
I need to run a Stride project on an HP Reverb headset which uses WMR. Based on #85 Windows Mixed Reality is supported but only for UWP projects.
I would like to be able to run a WMR Stride project without needing UWP or SteamVR(OpenVR)
You can currently use the HP Reverb with Stride via OpenVR/SteamVR but removing this layer would be ideal.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing Windows Mixed Reality support described in #85 and the current OpenVR/SteamVR path mentioned in this issue. The work is complete when a Stride project can run on an HP Reverb through WMR without requiring UWP or SteamVR/OpenVR.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- ar-vr-xr, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100