GameStudio clean build fails at run.
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- Dominant language
- C#
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Description
Release Type: Github
Version: Stride Ver. 4.0.0.1-beta03 master branch
Platform(s): Windows 10 professional v.1909 build 18363.778
Dev Environment: Microsoft Visual Studio Community 2019 Ver. 16.4.4 W/ Net framework 4.803752
Describe the bug
GameStudio crashes at start, a message of System.InvalidOperationException: Could not restore NuGet packages
in Stride.Core.Assets.NuGetAssemblyResolver.<>c.<Initialize>b__5_0(Object sender, ResolveEventArgs eventArgs) is provided.
To Reproduce
Steps to reproduce the behavior:
- perform a clean build.
- Run Stride GameStudio.
Expected behavior
Screenshots
-
Triying to install from launcher after a clean build:

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Triying to run from launcher:

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From the output executable:

Log and callstacks
https://pastebin.com/7VCm3idk
Additional context
Add any other context about the problem here.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the failure with a clean build of Stride 4.0.0.1-beta03 on the stated Windows and Visual Studio setup, then inspect the NuGetAssemblyResolver stack entry and the linked Pastebin log. Done means GameStudio launches after a clean build without the NuGet package restoration exception.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- build-system, desktop-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100