3d rotation gismo doesn't calculate which side you grab
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- Dominant language
- C#
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Description
Release Type: Release
Version: 4.0.0.1 beta2 0926
Platform(s): Windows (editor studio)
Describe the bug
When using the 3d rotation gismo in editor studio, it rotates the model the same direction no matter which side of a rotation ring I grab. This causes it to rotate "backwards" or "opposite" if grabbing one side of the ring.
To Reproduce
Steps to reproduce the behavior:
- place a model
- turn on rotation gismo
- align it so one of the rings is perpendicular to the camera
- grab the right side of the ring to rotate the model
- grab the left side of the same color ring to rotate the model
- WITNESS: the model doesn't rotate the same direction you're dragging when grabbing one side of the ring.
Expected behavior
I expect the model to rotate as if I grabbed the ring and turned it.
Screenshots
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Stride Editor Studio on Windows using the listed rotation-gizmo steps, especially dragging opposite sides of the same ring. Then trace the 3D rotation gizmo's drag and direction handling; done means both sides rotate the model in the direction indicated by the drag.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100