stride3d / stride3d/stride

Browser/Web as target platform

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#70 61 comments 61 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Just an idea, probably quite complicated to get the engine to work with WebGL, browser restrictions and so on. However, the audience one can reach with shiny 3d web applications / browser games is huge of course.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by reviewing the engine’s existing multi-platform support and the browser restrictions and WebGL concerns mentioned in the issue. Done would require an agreed browser target and implementation scope, which this issue does not provide.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, web-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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