Browser/Web as target platform
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Just an idea, probably quite complicated to get the engine to work with WebGL, browser restrictions and so on. However, the audience one can reach with shiny 3d web applications / browser games is huge of course.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by reviewing the engine’s existing multi-platform support and the browser restrictions and WebGL concerns mentioned in the issue. Done would require an agreed browser target and implementation scope, which this issue does not provide.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, web-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100