stride3d / stride3d/stride

[Graphics] Clarify exceptions from selected API lacking support to run effects and other logic

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area-Graphics enhancement
Dominant language
C#
Stars
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Forks
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Avg merge
2d 17h
Merged PRs (30d)
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Description

Is your feature request related to a problem? Please describe.
See title, loads of issues relate to this be it when the asset compiler runs or at runtime. Implementing this whole thing won't be pretty but we could at least catch and inspect exceptions to provide more info based on that.
See #524 , #459, #51, #584, #198

Describe the solution you'd like
See https://github.com/stride3d/stride/issues/524#issuecomment-543786768

Describe alternatives you've considered
git stash :)

Additional context
See issues mentioned above.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the linked issues #524, #459, #51, #584, and #198, especially the solution discussion in #524. Trace the selected API failures during asset compilation and runtime, then define what additional exception information should be exposed in both cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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