stride3d / stride3d/stride

Tile map collision

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area-Physics enhancement
Dominant language
C#
Stars
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Forks
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Avg merge
2d 17h
Merged PRs (30d)
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Description

Xenko is a great engine for 3D level development but it's not too good for 2D level development because it doesn't have a tile map system, and when I tried to use a different software for making tile maps and import them to xenko I still face a another problem and it's collision problem, I tried adding box collisions on top of the tile maps but it took a long time and energy and didn't fit 100% everywhere.

I just think that xenko should have a tool for making collisions for tile maps at least that way 2D development in xenko would be so much better and faster.

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Research direction

No files, tests, or entry points are named. Start by locating Stride's 2D, tile-map import, and collision systems, then determine how a collision-authoring tool would fit them. Done means providing a usable way to generate tile-map collisions that reduces manual box placement and fits tile boundaries.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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