stride3d / stride3d/stride

[Gamestudio] Open asset file does not work

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area-GameStudio bug good first issue
Dominant language
C#
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Description

Release Type: Official Release

Version: Version number 3.1

Platform(s): Does the problem occur on Windows

Describe the bug
does not poen asset file because no assigned programs exist

To Reproduce
Steps to reproduce the behavior:
1.

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
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Log and callstacks
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Additional context
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Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The report concerns opening an asset file in GameStudio on Windows with Stride 3.1, but it names no source files, tests, or entry points. First reproduce the failure and inspect the GameStudio asset-opening path; done means the asset opens when selected without the reported missing-program error.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
devtools
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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