stride3d / stride3d/stride

Android Build (F6) should not require a connected device.

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#57 1 comment 1 reaction 0 assignees View on GitHub

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area-GameStudio good first issue platform-Android
Dominant language
C#
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Forks
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Description

Xenko Game Studio 3.0.0.1 should not require a connected device to Build (F6) the android APK.
Build and Run of course, but there should be an option for generating and signing the APK in the absence of a connected device.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing Android Build (F6) with no connected device and trace the build flow that currently requires one. Confirm how APK generation and signing are handled; done means Build (F6) produces a signed Android APK without a device, while Build and Run retains its device requirement.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, csharp
Domain
build-system, mobile
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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