stride3d / stride3d/stride

Terrain System

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#54 9 comments 23 reactions 0 assignees View on GitHub

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area-Graphics area-Physics enhancement
Dominant language
C#
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Forks
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Description

Hello,
Would it be possible to get a terrain system in Xenko?

This has been on the road map for a while and It would be great if we had this in the engine. This would be useful for large scale open world games as well. :)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by reviewing the terrain item on the Xenko/Stride roadmap and the engine's existing scene, rendering, and asset systems. Define the terrain system's scope and acceptance criteria before implementation, since the request currently only identifies large-scale open-world support.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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