Terrain System
Open
Nobody has claimed this yet.
area-Graphics
area-Physics
enhancement
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Hello,
Would it be possible to get a terrain system in Xenko?
This has been on the road map for a while and It would be great if we had this in the engine. This would be useful for large scale open world games as well. :)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reviewing the terrain item on the Xenko/Stride roadmap and the engine's existing scene, rendering, and asset systems. Define the terrain system's scope and acceptance criteria before implementation, since the request currently only identifies large-scale open-world support.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100