stride3d / stride3d/stride

Option for scene editor's navigation control to match Blender viewport

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area-GameStudio enhancement
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Blender is a very popular 3D modeling software and is the one that I personally spend a lot of time in. That make it disorienting for me whenever I switch over to Xenko's scene editor because I ended up panning the view instead of rotating. It would be great if there's a setting to match navigation control to Blender. Another great open source game engine with similar navigation to Blender is Godot and it was one less barrier preventing me from acclimating to the engine. This option will let users of related open source programs adapt to Xenko faster.

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Research direction

The issue concerns Xenko's scene editor navigation controls; begin by locating the editor's navigation handling and settings entry points. Confirm the existing pan and rotate behavior, then define done as an optional Blender-style navigation mode that leaves the default behavior unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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