Option for scene editor's navigation control to match Blender viewport
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- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Blender is a very popular 3D modeling software and is the one that I personally spend a lot of time in. That make it disorienting for me whenever I switch over to Xenko's scene editor because I ended up panning the view instead of rotating. It would be great if there's a setting to match navigation control to Blender. Another great open source game engine with similar navigation to Blender is Godot and it was one less barrier preventing me from acclimating to the engine. This option will let users of related open source programs adapt to Xenko faster.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue concerns Xenko's scene editor navigation controls; begin by locating the editor's navigation handling and settings entry points. Confirm the existing pan and rotate behavior, then define done as an optional Blender-style navigation mode that leaves the default behavior unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100