Rotation and scale should be from selection center
Nobody has claimed this yet.
- Dominant language
- C#
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Description
Release Type: GitHub
Version: Master 3.1.0.1-beta02
Platform(s): Windows
Describe the bug
The rotate tool rotates from the last selected object and scale scales all objects from their own center instead of the selection center
Expected behavior
Rotation and scale should pivot from selection center instead
Screenshots
Expected:

Current:

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating the Stride editor's rotate and scale tools and reproducing the behavior on Windows. Done means multi-selection rotation and scaling both use the overall selection center rather than the last-selected or individual object centers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100