stride3d / stride3d/stride

Rotation and scale should be from selection center

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area-GameStudio enhancement
Dominant language
C#
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Merged PRs (30d)
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Description

Release Type: GitHub

Version: Master 3.1.0.1-beta02

Platform(s): Windows

Describe the bug
The rotate tool rotates from the last selected object and scale scales all objects from their own center instead of the selection center

Expected behavior
Rotation and scale should pivot from selection center instead

Screenshots
Expected:

Current:

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by locating the Stride editor's rotate and scale tools and reproducing the behavior on Windows. Done means multi-selection rotation and scaling both use the overall selection center rather than the last-selected or individual object centers.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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