ColliderShape Assets from Sprite
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- Dominant language
- C#
- Stars
- 7.8k
- Forks
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- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Is your feature request related to a problem? Please describe.
When making 2D games, it would be useful to automatically generate collider shapes from sprites, so that they can be used in the physics engine.
Describe the solution you'd like
Being able to create a collider shape that matches the shape of a sprite in one click.
Describe alternatives you've considered
Manually creating boxes trying to approximate as much as possible the sprite shape.
Additional context
What I am doing now:
https://ibb.co/N3xnPQL
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the existing sprite and collider-shape asset workflows, then determine how generated shapes would be represented and passed to the physics engine; done means a sprite can produce a matching collider shape in one click.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100