stride3d / stride3d/stride

LOD: Add a LOD script

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#39 1 comment 6 reactions 0 assignees View on GitHub

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area-Graphics enhancement good first issue
Dominant language
C#
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Description

Idea is to allow users to have LOD with a small custom script, while a better system is being designed.
Starting point for such a script: https://github.com/xenko3d/xenko/issues/37#issuecomment-410456584

It could either be an asset template or a component in the Engine class (first option is maybe better so that it is not hardcoded in engine and user can customize/extend it).

Probably need to adjust how to find current camera, and ideally gamestudio should automatically fill the ModelComponent to the one contained in the Entity this script is added to.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked issue comment for the proposed LOD script, then compare the asset-template and Engine component options. Investigate how the current camera is found and how GameStudio assigns a ModelComponent from the containing Entity. Done means agreeing on an approach and implementing the customizable LOD workflow.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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