stride3d / stride3d/stride

[Settings] Restore Target Graphics Platform dropdown

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#370 33 comments 1 reaction 0 assignees View on GitHub

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area-Graphics enhancement
Dominant language
C#
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Description

Release Type: Github

Version: Latest (as of Feb 7th 2019, master branch)

Platform(s): Windows 10 x64

Describe the bug
Rendering options on a new project only list OpenGL & DirectX options. No Vulkan.

To Reproduce
Steps to reproduce the behavior:

  1. Start a new project in GameStudio
  2. Pull down the Rendering options & see Vulkan is missing.

Expected behavior
Xenko is advertised as a Vulkan 3D engine, but it doesn't detect Vulkan on my fairly typical gaming setup (GTX 1070, Windows x64, NVIDIA 417.71 drivers).

Screenshots
xenko-no-vulkan

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in GameStudio on Windows 10: create a new project and inspect the Rendering options dropdown. Compare the available OpenGL and DirectX entries with the expected Vulkan option. Done means Vulkan is detected and appears as a selectable target graphics platform.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, desktop, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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