stride3d / stride3d/stride

Drag and drop material assets on entities to assign materials.

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area-GameStudio enhancement
Dominant language
C#
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

This would make life easier when you can simply drag material on the scene editor and apply it to the specific section of the model, rather than going into property grid and finding corresponding material property.
xenko gamestudio_2019-01-30_13-17-19

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in the scene editor and property grid areas described in the issue, using the attached screenshot to understand the intended interaction. Trace how material assets and entity model sections are currently selected and assigned. Done means dragging a material onto a specific model section applies it without requiring manual property-grid lookup.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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