stride3d / stride3d/stride

Box, lasso selection to select multiple entities in the scene editor

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#356 2 comments 0 reactions 0 assignees View on GitHub

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area-GameStudio enhancement
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Is your feature request related to a problem? Please describe.
I'm always frustrated when you have many entities with model component on the scene and you need to quickly select them and adjust their transformation or change some common parameter they might share. Tools like box or lasso selection would allow easier interaction with the scene without having to use the entity tree.

Describe the solution you'd like
So far when you press and hold the left mouse button on the scene. it does nothing. The box selection could be enabled by default. Alternatively it could be turned on from the top icons of the viewport.
xenko gamestudio_2019-01-30_14-09-49

Describe alternatives you've considered
Grouping entities in the Entity tree and the selecting the parent entity.

Additional context
box_selection

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue targets the scene editor viewport and requests box or lasso selection, but names no files, tests, or entry points. Start by locating the viewport's mouse interaction and entity-selection code, then review how selection is exposed in the Entity tree. Done means a documented interaction can select multiple scene entities and support shared transformation or parameter changes.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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