bug:Scene viewport goes blank after re-docking a floated scene editor
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- Dominant language
- C#
- Stars
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- Avg merge
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Description
Release Type: Official Release
Version: 4.4.0-beta6
Platform(s): Windows 11 (build 26200), x64
Describe the bug
When a scene editor document is undocked into a floating window and then docked
back into the main Game Studio window, the 3D viewport stops rendering. The
panel is still laid out in the dock and still receives the usual chrome, but
the scene content never comes back.
The first direction works correctly: dragging the scene document out of Game
Studio into a floating window keeps the viewport rendering normally. Only the
return trip breaks it.
To Reproduce
- Open Game Studio and open any scene. The viewport renders normally.
- Drag the scene document tab out of the main window so it becomes a floating
window. → Viewport still renders correctly. - Drag the floating window back into Game Studio to re-dock it.
- The viewport area is now blank and never resumes rendering.
Expected behavior
The viewport should resume rendering after re-docking.
Screenshots
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the blank viewport in Game Studio by floating a scene editor and re-docking it, confirming that undocking alone still renders. Start by tracing the scene editor's docking and viewport rendering lifecycle; done means the 3D scene renders again after re-docking without regressing the floating-window case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100