Built-in way to use a vertex shader in a material.
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- Dominant language
- C#
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Description
Is your feature request related to a problem? Please describe.
As of now there seems to be no way to use a vertex shader in a material. Using one in the pipeline requires a lot of code.
Describe the solution you'd like
A field or property on a material that will allow you to place any number of any shader.
Describe alternatives you've considered
I've considered using Tebjan's root renderer, but from looking at it, it looks as if he re-implemented creating a plane mesh in order to draw his sprite in 3d space. I've attempted to modify the displacement material to no avail.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read the material and rendering-pipeline entry points implicated by the request, then compare the root renderer and displacement-material approaches mentioned in the issue. Done means a material can accept vertex shaders through a built-in API without requiring the described custom pipeline and mesh setup.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100