stride3d / stride3d/stride

Support re-organizing components in GameStudio on Entities

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#3,177 3 comments 1 reaction 0 assignees View on GitHub

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enhancement
Dominant language
C#
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Is your feature request related to a problem? Please describe.
Currently, it seems the only way to re-organize Component order in GameStudio for an entity/prefab is to either Copy/Paste after removing the component (which is finicky and not accurate with regards to placement), or in the case of a prefab, to manually edit and adjust the .sdprefab script and then reload the project.

Describe the solution you'd like
Unity for example, supports a right click context to Move Up / Move Down and Drag and Drop. I think GameStudio could benefit from this as well.

Describe alternatives you've considered
The alternatives are inconvenient (albeit functional). This doesn't actually affect how things work and is merely editor convenience.

Additional context
It'd be neat :)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the GameStudio editor view for entity and prefab components, then inspect how component context menus and ordering are currently handled. Done means users can reorder components with Move Up, Move Down, and drag-and-drop, with the resulting order preserved for entities and prefabs.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

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