[ProjCreation] Invalid project name generated (locale issue?)
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- Dominant language
- C#
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Description
Verbose:Generating MyGame2...
Verbose:Process dependencies for MyGame2...
Verbose:Restore NuGet packages for MyGame2...
Verbose:Loading Assets from Package [Xenko.Engine.xkpkg]
Verbose:Loading Assets from Package [Xenko.Graphics.xkpkg]
Verbose:Loading Assets from Package [Xenko.Particles.xkpkg]
Verbose:Loading Assets from Package [Xenko.Video.xkpkg]
Verbose:Generating .Windows...
Verbose:Process dependencies for .Windows...
Verbose:Restore NuGet packages for .Windows...
[C:\Users\admin.nuget\packages\xenko.core\3.1.0.1-beta01-0318\build\Xenko.Core.targets(110,38)]: Error:There is no target in the project“ResolvePackageAssets”。
Error:Unable to build assembly reference [D:\Xenko Projects\MyGame2\MyGame2\bin\Debug\net461\MyGame2.dll]
Verbose:Loading Assets from Package [MyGame2.xkpkg]
Verbose:Loading Assets from Package [.Windows.xkpkg]
Warning:Can't load Game assembly
Verbose:Compiling game assemblies...
Verbose:Game assemblies compiled...
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with Xenko.Core.targets at line 110 and the project-generation step that produces the invalid “.Windows” project name. Reproduce generation with MyGame2 while checking locale-dependent naming and the ResolvePackageAssets error. Done means the generated platform project has a valid name and the game assembly builds successfully.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- build-system, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100