stride3d / stride3d/stride

Intermediate tutorials are missing models in model components.

Open Beginner friendly
#3,066 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

area-Samples bug
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Release Type: e023d87
Version: 4.3.0.2507
Platform(s): Windows

Describe the bug
The sub-scenes in the C# Intermediate tutorials fail to load (crash the editor).
This is caused by several wall prefabs (intended to use Box4x1x1) having empty Model Components. When the scene loads, the Physics Gizmo attempts to read these empty components and throws a System.NullReferenceException at Stride.Engine.ModelComponent.CheckSkeleton().
This seems to happen for all sub-scenes.

Fix found: Opening the prefabs, assigning the Box4x1x1 model to the empty Model Component, and saving the scene resolves the crash.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the C# Intermediate tutorial sub-scenes and the wall prefabs mentioned in the report. Open each affected prefab, inspect its Model Component and the intended Box4x1x1 model, then save the corrected assets. Verify that all tutorial sub-scenes load without the editor crash or the ModelComponent.CheckSkeleton null-reference error.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
68/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.