When prefab instance is selected in scene view, should there be an option somewhere to quickly select the associated prefab in the Asset View/Edit prefab
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- Dominant language
- C#
- Stars
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- Merged PRs (30d)
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Description
Currently, you can select the associated prefab with the 'Open Prefab in Editor and Select Prefab in Asset View' context actions. It may be worth discussing if these options are frequently used enough to warrant a 'quick access' button somewhere in the UI. Buttons could be added in to the section that contains the entity Name field (Similar to unity), or maybe other options like ctrl+clicking once on the green prefab text in the hierarchy could select it in the asset view, and twice to open the prefab for editing. Similar to following links in text document. Though this is a bit unorthodox. I would suggest double clicking to open the prefab for edit but that is reserved for collapsing/expanding the object hierarchy. Maybe an icon next to the lock and magnifying glass? Though this might clutter up the hierarchy a bit too much.
Contributor guide
First steps
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Research direction
Start by reviewing the existing context actions named in the issue: “Open Prefab in Editor” and “Select Prefab in Asset View.” The issue names no files or tests; completion would require choosing and implementing a quick-access UI interaction for selecting or editing the associated prefab.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- design, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100