stride3d / stride3d/stride

Add ability to create a new prefab by dragging an object from the hierarchy into the Asset View

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area-Asset area-GameStudio enhancement
Dominant language
C#
Stars
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Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
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Description

Currently, dragging an object from the hierarchy into the asset view does nothing. It would be nice if it acted as a shortcut for 'Create Prefab From Selected'. Drag and drop from the hierarchy to the Asset View would essentially be a shortcut to 'Create Prefab From Selected' context action, with the added benefit of it creating the new prefab in the folder of your choice (the folder that you dragged it into).

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the existing “Create Prefab From Selected” context action and the drag-and-drop paths between the hierarchy and Asset View. The work is done when dragging an object into a chosen Asset View folder creates a prefab there with the same result as the context action.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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