Shadowmap rendering incorrect on D3D10.0 graphics profile
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- Dominant language
- C#
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Description
Release Type: GitHub
Version: master
Platform(s): Windows
Describe the bug
The shadowmap is rendered incorrectly only on D3D10.0.
To Reproduce
Steps to reproduce the behavior:
- Set a project to use D3D10.0.
Expected behavior
Shadowmap renders correctly, not with skewed shadows.
Screenshots
(Game screenshots are washed out as I copied them from Renderdoc with no regard to HDR)
DX10
DX11
DX10 Shadowmap
DX11 Shadowmap
Log and callstacks
None
Additional context
The shadowmap size is set to x1, but this also happens on x2.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the shadowmap problem on Windows with the D3D10.0 graphics profile, then compare the DX10 and DX11 screenshots provided in the issue. Done means the shadowmap renders without skewed shadows at both x1 and x2 sizes.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100