Velocity Buffer are broken on Instancing and Bepu Entities
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- Dominant language
- C#
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Description
Release Type: Official Release-Latest
Version: 4.2.1.2442 and MainBranch
Platform(s): All Platform
Describe the bug
Velocity Buffer value from instancing meshes and bepu entities are broken. Bepu Entities doesn't even write velocity buffer
https://github.com/user-attachments/assets/9035aa47-27d4-4822-9886-1b9c3640f292
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the velocity-buffer issue described for instancing meshes and Bepu Entities on the listed versions and platforms. Compare the buffer value for instanced meshes and verify whether Bepu Entities writes any velocity data. Done means both cases produce correct velocity-buffer output.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100