stride3d / stride3d/stride

Xenko matrix memory layout discussion

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#291 10 comments 0 reactions 0 assignees View on GitHub

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area-Graphics area-Shaders
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Description

that is indeed a bit problematic. since directx as well es opengl and i guess bullet have exactly the same memory layout. i wonder what was leading to that decision and which action was taken. my feeling is that there was a couple of wrong assumptions of how matrix transposition and coordinate system handedness works.

Originally posted by @tebjan in https://github.com/xenko3d/xenko/pull/289#issuecomment-446223243

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Research direction

Start with the matrix layout discussion in PR #289 and compare the stated DirectX, OpenGL, and Bullet memory layouts with the assumptions about matrix transposition and coordinate-system handedness. Done means reaching and documenting a decided, consistent layout and the action needed to address the issue.

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Assessment

Tech stack
csharp
Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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