stride3d / stride3d/stride

AO posteffect is broken on Intel GPU

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area-Graphics area-Shaders bug
Dominant language
C#
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Description

Release Type:
Official Release

Version:
3.0.0.6

Platform(s):
Windows

Describe the bug
AO looks patchy, blocky, lowres. When moving camera, effect "rolls" across geometry.
Can not tweak settings to look any good.

To Reproduce
Open any of the shipped example scenes, turn on AO.
Same in editor and running game.

Expected behavior
Decent AO effect like advertised in the docs.

Screenshots
image
image
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Additional context
Forum question: https://forums.xenko.com/t/ao-lowres-and-patchy/1721/6

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Run a shipped example scene on Windows with an Intel GPU, enable AO, and compare the patchy, blocky, low-resolution output and camera-dependent rolling against the documented effect. Trace the AO post-effect implementation from the example's AO setting and determine what change restores a stable, decent result like the documentation describes.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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