Re-purpose `DebugTextSystem` to be a general debug system.
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- Dominant language
- C#
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Description
Hi,
I think the DebugTextSystem should be renamed to DebugSystem and a bunch more features be added. Such as:
- DrawLine
- DrawCube
- DrawSphere
- etc.
These methods should take size/position in world coordinates and a color. I am not sure if they should also have a duration and depthTest options like Unity does.
The ScriptComponent.DebugText property should also be renamed to Debug.
Cheers,
dfkeenan
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating DebugTextSystem, ScriptComponent.DebugText, and the existing debug drawing entry points. Review how current text debugging handles world coordinates and rendering, then clarify the API and behavior for line, cube, and sphere drawing, including whether duration and depth testing are required. Done means the system and property are renamed and the agreed drawing features work with position, size, and color inputs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100