‼️🔴𝐋 Linux support for the launcher and the editor
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
While Avalonia supports Windows, Linux and MacOS, our code has some dependencies or assumptions of a Windows machine running the editor.
The purpose of this task is to identify all blocking points, fix issues or find alternatives in case it has to be done on a per-platform basis.
This task should cover both the launcher and the editor. It might be split into several sub-tasks if necessary.
Here is a non-exhaustive list of areas that are impacted by platform specifics:
- hard dependencies, prerequisites that might be necessary to install before the launcher or the game studio can be used on Linux or on MacOS
- file system and file path management (e.g. the path separator character is different:
/vs\) - nuget packages location and restore
- lack of Windows registry on other platforms
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by auditing the launcher and editor for the platform-specific areas named in the issue: prerequisites, file paths, NuGet restore locations, and Windows Registry usage. Determine which blockers affect Linux or macOS and whether they need alternatives or per-platform handling. Done means both the launcher and editor can be used on Linux, with the remaining platform-specific work clearly split into sub-tasks if necessary.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- desktop-dev, game-dev, operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100