Bepu : BodyComponent binding to Bone for Ragdoll
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- Dominant language
- C#
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Description
Is your feature request related to a problem? Please describe.
In the current Bepu Implementation we cannot Bind BodyComponent to Skeleton, we need this feature to support ragdoll.
Describe the solution you'd like
Ideally BodyComponent should have node binding input like Bullet RigidBody Component to bind the RigidBody Component to a bone, Would be nice if the node binding selection can be similar to bone linking inspector where we can select any bone directly
Use Cases
- Dynamic Ragdoll
- Dynamic Foliage Bending (Using Physics might be expensive)
- Dynamic Skinned meshes that react to physics interaction ie cloth element in character
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating BodyComponent and the existing bone-linking inspector, then compare the requested behavior with the Bullet RigidBody component. Define how a BodyComponent binds to a selected skeleton bone and how that binding supports the listed ragdoll, foliage, and skinned-mesh use cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100