GameStudioThumbnailService.cs Debugger diagnostics break
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area-GameStudio
bug
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
if (thumbnailsInProgressAndContinuation.ContainsKey(asset.Id) && System.Diagnostics.Debugger.IsAttached)
{
// Virgile: This case should not happen, but it happened to me once and could not reproduce.
// Please let me know if it happens to you.
// Note: this is likely not critical and should work fine even if it happens.
System.Diagnostics.Debugger.Break();
}
Virgile: This case should not happen,...
Anything that can go wrong, will go wrong. -- Morphy Law
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate GameStudioThumbnailService.cs and inspect the thumbnailsInProgressAndContinuation check around System.Diagnostics.Debugger.Break(). Run the relevant thumbnail workflow with a debugger attached, then verify that the reported condition no longer causes an unwanted diagnostic interruption.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools, game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100