Editor feature: Object placement on colliders
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- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
Is your feature request related to a problem? Please describe.
When placing objects in a scene (dragging an asset into the scene view), it is natural that one would like to place an object, for example, on top of a table that has a collider. Currently, the Y position of the placed object seems to default to zero regardless.
Describe the solution you'd like
Object placement in the editor scene view should react to colliders. This means that when I place a model (drag into the scene view) on top of another model in the scene view that has a collider, it should land on top of that collider and not default to Y position zero.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the editor scene-view object-placement entry point and any collider-related tests; done means dragging an object onto a collider places it on top of that collider instead of defaulting its Y position to zero.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100