stride3d / stride3d/stride

Editor feature: Vertex snapping when positioning objects

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area-GameStudio enhancement
Dominant language
C#
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Forks
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Avg merge
2d 17h
Merged PRs (30d)
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Description

Is your feature request related to a problem? Please describe.
No problem, just extra convenience for when working with the editor.

Describe the solution you'd like
Vertex snapping when positioning objects in the editor scene view. This would make working with the editor and placing objects much easier and faster.

Additional context
The feature would be equivalent to Unity's where you hold the "V" key to snap one object to another's vertex position.
Other key combinations would be fine as well or perhaps a toggle icon button for activating vertex snapping.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue identifies the editor scene view and object positioning as the relevant entry points, but no files or tests are named. Start by locating the scene-view positioning workflow and existing snapping behavior, then determine the activation method and vertex-selection rules. Done means objects can be positioned by snapping one vertex to another in the editor.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
design, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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