stride3d / stride3d/stride

[OpenGL] Invalid Debug text rendering using DebugText.Print method

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bug
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Release Type: Official Release/GitHub

Version: At least 4.2.0.2232

Platform(s): Any

Describe the bug

DebugText.Print method renders a black rectangle where text should render.

To Reproduce
Steps to reproduce the behavior:

  1. Set StrideGraphicsApi csproj property to OpenGL
  2. Invoke in any script DebugText.Print method with the text of your choice
  3. Run

Expected behavior
Correct rendered text

Screenshots
Image

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue with StrideGraphicsApi set to OpenGL and a call to DebugText.Print. Trace the OpenGL rendering path used by DebugText.Print and compare the result with the expected text rendering behavior. Done means the supplied text renders correctly instead of as a black rectangle.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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