stride3d / stride3d/stride

[FEATURE REQUEST] Add a button to update navigation mesh.

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enhancement
Dominant language
C#
Stars
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Forks
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Avg merge
2d 17h
Merged PRs (30d)
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Description

Right now the only way to update a navigation mesh is by moving the navigation bounding box or reloading the project("Correct me if im wrong") a button in any of these two areas I think it would be useful.
image
You can also think of any other places this button could be placed I just thought that these two places are the most accesible for the user.
This button would update the navigation mesh represented as green zone in the editor instead of doing what was mentioned at start.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the editor controls for the navigation bounding box and the navigation-mesh generation path, then trace how moving the box or reloading triggers an update. Done means a clearly placed editor button refreshes the green navigation-mesh region without either workaround.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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