Crash when changing material type + crash reporter crash
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- Dominant language
- C#
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Description
Release Type: Official Release/GitHub (please choose appropriate option)
Official
Version: Version number and/or git branch
4.2.0.2188
Platform(s): Does the problem occur on Windows, Android...?
Windows 11
Describe the bug
There is a crash when switching the Fresnel option in the Gloss MT material.
To Reproduce
Steps to reproduce the behavior:
- Load the demo project ThirdPersonPlatformer
- Select in the viewport the player
- In the Property grid select its first material
- Scroll down the properties and change the property Fresnel from Schlick to Thin Glass
- The surface flashes for some second then the editor crashes
- A popup appears to allow the user to report the crash but the application shuts down
Expected behavior
Application should not crash and the crash report should allow to report any eventual crash.
Screenshots
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in the ThirdPersonPlatformer demo on Windows 11 by changing the player material's Fresnel setting from Schlick to Thin Glass. Investigate the editor crash and then verify the crash-report popup can remain open and submit a report after an eventual crash. Done means neither the material change nor crash reporting terminates unexpectedly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100