stride3d / stride3d/stride

FSharp projects are removed from the solution when building from the engine

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bug
Dominant language
C#
Stars
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Forks
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Avg merge
2d 17h
Merged PRs (30d)
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Description

Release Type: Official Release/GitHub (please choose appropriate option)

Version: 4.2

Platform(s): Windows

Describe the bug
Running build from the editor is removing my fsharp projects from the .net solution.

To Reproduce
Steps to reproduce the behavior:

  1. Create a new stride project.
  2. Add an fsharp project to the solution in visual studio
  3. Run build from the game editor.
  4. Return to visual studio. The fsharp project is unloaded.

Expected behavior
Leave fsharp and vb.net projects alone.

Screenshots
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Log and callstacks
If any, please attach here any log or callstack (preferably in a .txt file using GitHub drag and drop)

Additional context
I'm not expecting extensive fsharp support anytime soon, but fsharp is a part of .net and I don't see why stride should be outright hostile to using it in the codebase.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue by adding an F# project to a Stride solution in Visual Studio, then running a build from the game editor. Compare the solution before and after the build; done means the F# and VB.NET projects remain loaded and unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
fsharp, visualbasic
Domain
build-system
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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