stride3d / stride3d/stride

[Rendering] Use multi view rendering for VR

Open
#238 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

area-Graphics enhancement
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Describe the bug
VR renderer renders everything twice, could be done in one pass with multiple view matrices.

To Reproduce
render to VR headset.

Expected behavior
better performance.

Additional context
all modern APIs support it. e.g. https://developer.nvidia.com/vrworks/graphics/multiview

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the VR renderer mentioned in the issue and identify where rendering is performed twice. Review the linked NVIDIA VRWorks multiview reference and the rendering APIs used by the engine. Done means rendering the VR headset through one multiview pass while preserving visual output and improving performance.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.