stride3d / stride3d/stride

How to make android start full screen display

Open
#2,240 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

platform-Android question
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

I am using stride4.1 to develop an android mobile game. I have tried to make the game display in full screen on the phone screen, but it cannot cover the bangs, so there is a black border on the top of the phone.I want the full screen to include the notch part. Is there any developer who is using stride4.1 to develop android that has solved this problem?
20240501203131

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is identified in the report. Start by reproducing the Android build on a notched phone with Stride 4.1 and trace the fullscreen configuration; done means the game content reaches the notch area without the black top border.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, csharp
Domain
game-dev, mobile-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.