Button in VisualStudio to open the GameEditor
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- Dominant language
- C#
- Stars
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- Merged PRs (30d)
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Description
Is your feature request related to a problem? Please describe.
This is more a Quality of life improvement, the idea is make the same thing than the GameEditor have today to open the external text editor but backwards, that is, make than the visual studio plugin add an optional button (to visual studio) than, when pressed, open the GameEditor of the proyect that was opened using visual studio in that moment.
Describe the solution you'd like
Make the same thing than the GameEditor have today to open the external text editor but backwards, that is, make than the visual studio plugin add an optional button than, when pressed, open the GameEditor of the proyect that was opened using visual studio in that moment.
If there is no Stride3d Valid proyect opened in visual studio at that moment, it may just desabilitate itself turning gray, removing the choice of even pressing it.
Another more convoluted option if there is no Stride3d valid project opened is than, when pressed, in that context, the pluggin button open the menu to make a new project and follow all the normal steps of that case, except the location of both new solutions is added to the project currently opened in visual studio.
Describe alternatives you've considered
Not having it, i mean it's not like it's vital or anything, it will make the users of stride3d win some seconds to make that transition which in time can be a lot of time saved, but then again is not a death-life situation so.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Visual Studio plugin and the existing GameEditor integration for opening an external text editor. Trace how the currently opened Stride project is identified, then define the button's enabled behavior and confirm that it opens that project in the GameEditor without disrupting the existing workflow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- devtools, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100