stride3d / stride3d/stride

[Editor] Async method within ScriptComponent constructor crashes editor

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bug
Dominant language
C#
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Description

Release Type: GitHub

Version: 3.0.0.6 commit ac4e7e0

Platform(s): Windows Editor

Describe the bug
Occurs when adding it to an entity, tested with an async method running a Task.Delay of one second,the crash handler then pops up.

To Reproduce
See description.

Expected behavior
Fix the issue or detect and prohibit those kinds of implementation.

Screenshots

Log and callstacks
editor.txt

Additional context

-- Just to clarify : To future users ending up here, calling async methods within a constructor is never a good idea, this issue is only raised to strengthen the engine's stability.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the crash in the Windows Editor with an async method containing a one-second Task.Delay in a ScriptComponent constructor, using the reported 3.0.0.6 commit. Inspect editor.txt and its callstack to locate the failing editor path. Done means the editor no longer crashes, or these implementations are detected and prohibited.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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