When there are multiple identical UIs in my scene, why do all UIs respond when I click on different UIs?
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question
- Dominant language
- C#
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Description
I found that the hash values of each UI component on different entities are the same. I just want to respond only to my individual entity events after each click.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue identifies identical UI hash values across entities but names no files, tests, or entry points. Start by locating UI component hash generation and click-event dispatch, then reproduce the scene with duplicate UIs. Done means clicks are delivered only to the selected entity and a regression test covers multiple identical UIs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100