stride3d / stride3d/stride

When there are multiple identical UIs in my scene, why do all UIs respond when I click on different UIs?

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question
Dominant language
C#
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Description

I found that the hash values of each UI component on different entities are the same. I just want to respond only to my individual entity events after each click.

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Research direction

The issue identifies identical UI hash values across entities but names no files, tests, or entry points. Start by locating UI component hash generation and click-event dispatch, then reproduce the scene with duplicate UIs. Done means clicks are delivered only to the selected entity and a regression test covers multiple identical UIs.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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