Add support for OpenXR composition layers
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C#
- Stars
- 7.8k
- Forks
- 1.2k
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 49
Description
OpenXR allows to pass several layers that willl be alpha blended to show for example the output of the camera on some devices with the scene overlaid.
The OpenXR plugin needs to be modified in order to allow to pass a composition layer every frame.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the OpenXR plugin and its per-frame submission entry point, then read how the current frame is assembled and submitted. Define how a composition layer can be passed each frame and verify the result on a device or runtime that supports OpenXR composition layers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- ar-vr-xr, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100