stride3d / stride3d/stride

NativeAOT compilation support for projects

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#2,069 9 comments 1 reaction 0 assignees View on GitHub

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enhancement
Dominant language
C#
Stars
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Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Is your feature request related to a problem? Please describe.
.NET 8 adds NativeAOT support for more platforms. This may be used to replace the mono runtime to improve performance on some platforms that JIT compilers (such as iOS) are not allowed

Describe the solution you'd like
Add NativeAOT compilation output support for projects

Describe alternatives you've considered
Use the source generator instead of reflection

Additional context
https://learn.microsoft.com/dotnet/core/deploying/native-aot/

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked .NET NativeAOT documentation and map its requirements to Stride’s project compilation paths. Determine which platforms and projects are in scope and how NativeAOT output would be produced and validated; the issue names no files or tests, so these entry points must be identified before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
build-system, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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