[Request] Runtime texture quality controller
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- Dominant language
- C#
- Stars
- 7.8k
- Forks
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- Avg merge
- 2d 17h
- Merged PRs (30d)
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Description
Release Type: Official Release & GitHub
Version: 3.0.0.5
Platform(s): Any
Describe the bug
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To Reproduce
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Expected behavior
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Screenshots
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Log and callstacks
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Additional context
As far as I know there isn't a single way to control the overall texture quality at runtime, one easy way to do so would be to set a maximum mipmap level here and somehow ask the streaming manager to update on control change.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in sources/engine/Xenko.Engine/Streaming/StreamingManager.cs around line 542, where the issue suggests setting a maximum mipmap level. Trace how the streaming manager responds to configuration changes, then make the runtime texture-quality control update that behavior; done means the overall texture quality can be changed while running.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, performance
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100