stride3d / stride3d/stride

[Request] Runtime texture quality controller

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#205 2 comments 0 reactions 0 assignees View on GitHub

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area-Graphics enhancement
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Release Type: Official Release & GitHub

Version: 3.0.0.5

Platform(s): Any

Describe the bug
*

To Reproduce
*

Expected behavior
*

Screenshots
*

Log and callstacks
*

Additional context
As far as I know there isn't a single way to control the overall texture quality at runtime, one easy way to do so would be to set a maximum mipmap level here and somehow ask the streaming manager to update on control change.

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Research direction

Start in sources/engine/Xenko.Engine/Streaming/StreamingManager.cs around line 542, where the issue suggests setting a maximum mipmap level. Trace how the streaming manager responds to configuration changes, then make the runtime texture-quality control update that behavior; done means the overall texture quality can be changed while running.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, performance
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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