stride3d / stride3d/stride

Moving the "Game Settings" asset

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#2,028 2 comments 0 reactions 0 assignees View on GitHub

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area-Asset area-GameStudio bug
Dominant language
C#
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Forks
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Description

Release Type: Official Release

Version: 4.1.0.1948

Platform(s): Windows Desktop

Describe the bug
Moving the "Game Settings" asset from the Assets folder into any other folder within Assets breaks the game when running showing a black screen.

To Reproduce
Steps to reproduce the behavior:

  1. Create a new game project.
  2. Create a subfolder in the game Assets directory of the library project.
  3. Move the "Game Settings" asset into the newly created folder.
  4. Run the game.

Expected behavior
The game window would show the sphere and ground on screen.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files or tests are named. Reproduce this in a new Windows Desktop project by moving the "Game Settings" asset into an Assets subfolder, then trace how that asset is located and loaded when the game starts. Done means the moved asset no longer causes a black screen and the default sphere and ground appear.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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