stride3d / stride3d/stride

Windows on Arm support

Open
#2,018 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C#
Stars
7.8k
Forks
1.2k
Avg merge
2d 17h
Merged PRs (30d)
49

Description

Is your feature request related to a problem? Please describe.
Currently using the Stride Editor on Windows on Arm is not possible without changes to the Stride Game Studio, VS Extension, etc

Describe the solution you'd like
I'd like to make changes to allow the Stride Editor et al to have functional parity with "regular" Windows.

Describe alternatives you've considered
I've considered firing up a x64 VM for just the editor, but this should not be required.

Additional context
Currently the first roadblock encountered is this;
image
And yes, the SDK installed, albeit the Arm64 version.

PS C:\Users\pierce> dotnet --list-sdks
6.0.416 [C:\Program Files\dotnet\sdk]
7.0.402 [C:\Program Files\dotnet\sdk]
PS C:\Users\pierce>

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by investigating the reported first roadblock in the Stride Editor on Windows on Arm, then trace the related Game Studio and VS Extension components. Check how the installed Arm64 .NET SDK is handled; done means the editor and related tools have functional parity with regular Windows.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
desktop, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.